mirror of
http://36.133.248.69:3088/admin/RentWeAppFront.git
synced 2026-03-07 17:32:25 +08:00
181 lines
5.0 KiB
Vue
181 lines
5.0 KiB
Vue
<template>
|
||
<view class="">
|
||
<canvas canvas-id="bubble" :style="'width:' + width + 'px;height:' + height + 'px'" class="like-fx"></canvas>
|
||
</view>
|
||
</template>
|
||
|
||
<script>
|
||
export default {
|
||
name: 'LikeFx',
|
||
data() {
|
||
return {
|
||
queue: {},
|
||
ctx: null,
|
||
timer: 0
|
||
}
|
||
},
|
||
props: {
|
||
height: {
|
||
type: Number,
|
||
default: 1920
|
||
},
|
||
width: {
|
||
type: Number,
|
||
default: 375
|
||
}
|
||
},
|
||
mounted() {
|
||
this.ctx = uni.createCanvasContext("bubble")
|
||
this.queue = {}
|
||
console.log('likeFx mounted');
|
||
},
|
||
destroyed() {
|
||
console.log('likeFx destoryed');
|
||
this.clearTimer()
|
||
},
|
||
methods: {
|
||
/**点赞 */
|
||
likeClick() {
|
||
console.log('开始点赞啦');
|
||
const image = "/static/img/likeFx/" + this.getRandomInt(1, 33) + ".png";
|
||
const anmationData = {
|
||
id: new Date().getTime(),
|
||
timer: 0,
|
||
opacity: 0,
|
||
pathData: this.generatePathData(),
|
||
image: image,
|
||
factor: {
|
||
// speed: 0.0009, // 运动速度,值越小越慢
|
||
// t: 0.4// 贝塞尔函数系数,当为0,就是从无到有,这时候屏幕高度也要调一下
|
||
speed: 0.0006, // 运动速度,值越小越慢
|
||
t: 0.6 // 贝塞尔函数系数,当为0,就是从无到有,这时候屏幕高度也要调一下
|
||
}
|
||
};
|
||
if (Object.keys(this.queue).length > 0) {
|
||
this.queue[anmationData.id] = anmationData;
|
||
} else {
|
||
this.queue[anmationData.id] = anmationData;
|
||
this.bubbleAnimate();
|
||
}
|
||
|
||
// console.log(image, this.queue);
|
||
},
|
||
/**获取最大最小随机值 */
|
||
getRandom(min, max) {
|
||
return Math.random() * (max - min) + min;
|
||
},
|
||
/**获取最大最小之前随机值的整数 */
|
||
getRandomInt(min, max) {
|
||
return Math.floor(Math.random() * (max - min + 1)) + min;
|
||
},
|
||
/**获取图片路径 */
|
||
generatePathData() {
|
||
let width = this.width,
|
||
height = this.height;
|
||
const p0 = {
|
||
x: 0.72 * width,
|
||
y: height
|
||
};
|
||
const p1 = {
|
||
x: this.getRandom(0.22 * width, 0.33 * width),
|
||
y: this.getRandom(0.5 * height, 0.75 * height)
|
||
};
|
||
const p2 = {
|
||
x: this.getRandom(0, 0.88 * width),
|
||
y: this.getRandom(0.25 * height, 0.5 * height)
|
||
};
|
||
const p3 = {
|
||
x: this.getRandom(0, 0.88 * width),
|
||
y: this.getRandom(0, 0.125 * height)
|
||
};
|
||
return [p0, p1, p2, p3];
|
||
},
|
||
/**更新图片的最新运动路径 */
|
||
updatePath(data, factor) {
|
||
const p0 = data[0];
|
||
const p1 = data[1];
|
||
const p2 = data[2];
|
||
const p3 = data[3];
|
||
|
||
const t = factor.t;
|
||
|
||
/*计算多项式系数 (下同)*/
|
||
const cx1 = 3 * (p1.x - p0.x);
|
||
const bx1 = 3 * (p2.x - p1.x) - cx1;
|
||
const ax1 = p3.x - p0.x - cx1 - bx1;
|
||
|
||
const cy1 = 3 * (p1.y - p0.y);
|
||
const by1 = 3 * (p2.y - p1.y) - cy1;
|
||
const ay1 = p3.y - p0.y - cy1 - by1;
|
||
|
||
const x = ax1 * (t * t * t) + bx1 * (t * t) + cx1 * t + p0.x;
|
||
const y = ay1 * (t * t * t) + by1 * (t * t) + cy1 * t + p0.y;
|
||
// console.log(data, x, y);
|
||
return {
|
||
x,
|
||
y
|
||
};
|
||
},
|
||
/**点赞动画 */
|
||
bubbleAnimate() {
|
||
let width = this.width,
|
||
height = this.height;
|
||
Object.keys(this.queue).forEach(key => {
|
||
const anmationData = this.queue[+key];
|
||
const {
|
||
x,
|
||
y
|
||
} = this.updatePath(
|
||
anmationData.pathData,
|
||
anmationData.factor
|
||
);
|
||
const speed = anmationData.factor.speed;
|
||
anmationData.factor.t += speed;
|
||
|
||
var curWidth = 30;
|
||
curWidth = (height - y) / 1.5;
|
||
curWidth = Math.min(30, curWidth);
|
||
|
||
var curAlpha = anmationData.opacity;
|
||
curAlpha = y / (0.3 * height); //消失的高度适当调一下
|
||
curAlpha = Math.min(1, curAlpha);
|
||
this.ctx.globalAlpha = curAlpha;
|
||
this.ctx.drawImage(anmationData.image, x - curWidth / 2, y, curWidth, curWidth);
|
||
// this.ctx.setFillStyle('red')
|
||
// this.ctx.fillRect(x - curWidth / 2, y, 50, 50)
|
||
if (anmationData.factor.t > 1) {
|
||
delete this.queue[anmationData.id];
|
||
}
|
||
if (y > height) {
|
||
delete this.queue[anmationData.id];
|
||
}
|
||
});
|
||
this.ctx.draw();
|
||
if (Object.keys(this.queue).length > 0) {
|
||
this.timer = setTimeout(() => {
|
||
this.bubbleAnimate();
|
||
}, 5);
|
||
} else {
|
||
this.clearTimer()
|
||
this.ctx.draw(); // 清空画面
|
||
}
|
||
},
|
||
clearTimer() {
|
||
if (this.timer) {
|
||
clearTimeout(this.timer)
|
||
}
|
||
}
|
||
}
|
||
}
|
||
</script>
|
||
|
||
<style lang="scss">
|
||
.like-fx {
|
||
position: fixed;
|
||
right: 0;
|
||
z-index: 1024;
|
||
pointer-events: none;
|
||
/* background-color: red; */
|
||
}
|
||
</style>
|